About This Game CyberCon, the notorious global corporation, aspired to deliver to the world something that would change the fate of humanity. What the world wasn't ready for however... Was CyberCon's true intentions. Their schemes had been controversial to most before, but their newest idea seemed almost too perfect.A much sinister secret was about to be exposed. CyberCon's project involved the development of neuro-hub chips. They succeeded and became a phenomenon, later becoming a mandatory law to have them implanted at birth using state of the art surgery and cutting edge technology.CyberCon were granted this permission from the government. The controversy was covered up and very little was known how it was done.The technology was seen by many around the world as a major breakthrough that could cure blindness, deafness, disease, and a huge boost in performance for modern day life.It was further aiding as a gateway to easier communication and enhanced capabilities. This was the next milestone in human history.However, good things must always come to an end.And CyberCon's true colors are yet to be revealed.Features5 Unique gamemodes.Over 20 unique weapons, including akimbo weapons!Extreme amounts of gore & gibbing, this is your lovely grindhouse-gore movie!Over 100 unique skill combinations.A global profile system/leveling system.Play as a zombie, evolve as a zombie using your special zombie skill tree to your advantage!Modding friendly, customize your own soundsets for any of the npcs, make your own player survivor models, make custom maps, share your creations via Workshop!Character customization.No pay to win!Simple UI and HUD.AI Soldiers, Tanks and Bandits/Mercenaries.A powerful quest, objective & inventory system.Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility. Dedicated Server Support for PC and Linux.GamemodesStoryFocuses on story based gameplay, progress by doing specific quests or side-quests to increase your chance of survival!ObjectiveFocuses on small & simple objectives, this is a casual/chill gamemode based on the original BrainBread, if you want a pure BrainBread experience you can enable a server command to force it to vanilla BrainBread mode. In this mode you can also play as a zombie and as a human you can get infected. The zombie's objective is to prevent the humans from progressing, when you get a certain amount of kills you will be able to respawn as a human again, or if you die too many times. All of this can be regulated by the server owner.ArenaThis is a wave based gamemode, similar to 'Survival'. You have limited respawns and when you die you'll respawn after X amount of seconds. Everyone respawns at the same time, certain maps may allow certain amount of retries for a wave, if you fail too many times you have to do everything over again. This mode is very action-packed, you better be flexible.EliminationA Humans VS Zombies gamemode, first team to reach the fraglimit wins! In this mode you respawn individually, however if everyone on your team is dead your team will be 'Exterminated', which means the round is over. The opposite team gains a certain amount of points by exterminating the other team, this is an effective way to gain points but it is hard to achieve if there's many players. In this mode you'll also trigger a team perk if your team gets a certain amount of kills, your team will be blessed with some helpful skill for a certain amount of seconds.DeathmatchA PvP gamemode, solely for humans. Featuring classic old-school powerups, increased speed and flexibility! As well as an announcer which will try to salute you or make fun of you if you fail too much! 6d5b4406ea Title: BrainBread 2Genre: Action, Adventure, Free to Play, Indie, Early AccessDeveloper:Reperio StudiosPublisher:Reperio StudiosRelease Date: 20 Jul, 2016 BrainBread 2 Download] [key Serial Number] brainbread 2 coop. brainbread 2 talent. brainbread 2 coop gameplay. brainbread 2 keys. brainbread 2 bots. brainbread 2 developer console. brainbread 2 trainer. brainbread 2 hacks. brainbread 2 workshop. brainbread 2 türkçe. brainbread 2 steam charts. brainbread 2 sistem gereksinimleri. brainbread 2 gameplay coop. brainbread 2 gameplay. brainbread 2 servers. brainbread 2 commands. brainbread 2 indir. brainbread 2 free download. baixar brainbread 2. brainbread 2 gameplay español. brainbread 2 mecklenburg. brainbread 2 console. brainbread 2 console cheats. brainbread 2 dedicated server. brainbread 2 pc. brainbread 2 achievements. brainbread 2 online. brainbread 2 game. brainbread 2 console commands. brainbread 2 how to play with friends. brainbread 2 mods. brainbread 2 gameplay german. brainbread 2 crash. brainbread 2 mac. brainbread 2 steam. brainbread 2 god mode. brainbread 2 system requirements. brain bread 2 free download. brainbread 2. brainbread 2 requisitos. brainbread 2 skill tree. brainbread 2 download. brainbread 2 cheats. brainbread 2 download pc. brainbread 2 weapons. brainbread 2 gameplay fr. brainbread 2 maps. brainbread 2 trailer. brainbread 2 perks. descargar brainbread 2. brainbread 2 single player. brainbread 2 youtube. brainbread 2 wiki. brainbread 2 mod tools. como jugar brainbread 2 online. brainbread 2 age rating. brainbread 2 have a cup of tea. brainbread 2 download free. brainbread 2 hack. brainbread 2 download no steam. brainbread 2 tutorial Quick Hotfix - Patch 1.0.2.8: Server owners please update your servers!Code. Major Patch 1.0.0.7 - 18 June 2016: Shared. Major Patch 1.0.0.7 - 18 June 2016: Shared. August 27, 2015 Patch: Added logic_achievement which can be used to give everyone in the map a certain achievement, place one in your map & give it a name, fire an input on the logic_achievement and do GiveAchievement <string>. This only works for some achievements to prevent exploiting.Added trigger_inventory_check which fires an output when a player of any team or a selected team goes in the trigger and has the inventory item which this trigger is searching for. You can also perform some actions like: Auto Use the item, Drop the item or delete the item.Added the M1A1 Military Tank NPC, check bb2_m1a1_* for related skill cvars. For now the friendly cvar is not working and it will not move(it will be too OP).Added IsStationary to the npc_military npcs which should prevent them from being heroes, this is not 100% implemented yet.Moved all stat and achievement handling to the server side in the game and in Steamworks.Fixed some bugs related to stats for the Level which would go out of sync.Added support for particle tracers, impacts and dynamically changing the muzzle, smoke and blood/extreme blood particles through scripts.Fixed a bug which would increment the rounds played when joining an empty server running a survival map.The server will now properly clean up gamemode related stuff when the server becomes empty if the round was started. To make sure the next people who join would need to start over again.Your Global Skills will now save every 2 sec and auto-saves when you disconnect.Added new commands to fully reset your stats and achievements, use dev_reset_achievements and dev_reset_stats.Added some new props and materials to fix some broken props and so forth, added the new L4D content with dx80 fixes as well.Network optimization.To enable new particle impacts set cl_new_impact_effects to 1, for tracers set bb2_use_particle_fx to 1.Added the new animations for Fred!The example_map has been updated to show off some examples of the M1A1 and trigger_inventory_check.Remember to use the reload_* commands to refresh/reparse the scripts in data/. October 31, 2015 Patch: Fixed a bug which would cause the achievement panel to display wrong icons for the achievements.When voting for a map or kick/ban it will now print out a message in the chat to notify everyone.Major update of the inventory system, you can now set if an item should have global glow, its glow color, if it can be automatically consumed (if possible) and you can set if it should display some objective icon above the model.Added armor type items and healthkit items. (Hold +use for 1.5 sec to swap armor types)Zombies can no longer pickup/lift inventory items, inventory items are now static to prevent exploiting.Fixed some skill issues related to the perk skills, for example Blazing Bullets, it wouldn't trigger at times even with 10/10 in that skill.Fixed some bugs related to player weight when jumping and adding weight, when you picked up weapons it would not be scaled to your lightweight skill (no reduction).Added inventory_item_randomizer which spawns a random consumable inventory item, you can set the min and max respawn time range.Fixed some bug which would display the zombie overlay for humans when respawning.... Major Grindhouse Update!: Shared. Twitch Stream: We are going live!. June 7, 2015 Patch: Fixed the no collide for same team players.Added no collide for zombies against zombies and zombie players, military against military and human players.Added the zombie rise animation and the zombie lifespan, this can be set using bb2_zombie_lifespan (minutes-float)Added a more smooth fade for the walkers.Added bb2_zombie_max which limits the amount of regular zombies in the game.Fixed a bug which would not allow you to use deploy_human or deploy_zombie as a spectator.Removed bb2_zombie_distance now that we use zombie lifespan instead of distance based lifespan to the nearest player.Added a new logical entity game_manager which allows the mapper to end the game or round when he/she wants to. Basically you give the manager a name, and input EndGame or EndRound with an integer parameter 0 or 1, 0 = humans have won and 1 = zombies have won.Added a new brush entity trigger_player_block which can be used to block zombie players, human players, npcs, block zombie and human players, etc... (apply the default clip texture to this entity, if you want to block bullets too then try to use the bullet block texture)The hud_objective now properly resets on the client side when the game/round restarts when using logic_objective.Added the possibility to decide if the objective has been failed when the time runs out @ logic_objective.logic_objective now fires a unique input when the time runs out. OnTimeOver.Weapons will no longer drop to the floor which would cause them to go inside props and stuff.Added the M1A1 tank from BB, new animations and blending has been added. This tank will be an npc and will be added as an npc soon.
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